Communicating with your Artist

Andrew Mcqueen  
No matter how meticulous you are in describing to your artist what you want, you will come to a moment where it feels like that line from Cool Hand Luke-A failure to communicate. When working with an artist on a project be sure to watch what you say.

What we got here is a failure to communicate.

Cool Hand Luke (1967)

No matter how meticulous you are in describing to your artist what you want, you will come to a moment where it feels like that line from Cool Hand Luke-A failure to communicate. When working with an artist on a project be sure to watch what you say.

*According to Peter David a photo or frame of reference can be useful to the illustrator. Images from a website like (Tight shot of the Transamerica Pyrimid in San Francisco. Image can be found at https://en.wikipedia.org/wiki/Transamerica_Pyramid) or a frame of reference such as (The stare down between Captain America and the Winter Soldier on the helicarrier. That's the intense action I'm aiming for.)

Communication is key when working with an artist; you can give as little to as much information.

Another thing to remember is the reader will never see your script. As a comics writer, only a handful of people in the world will never see your script.

*Comics legend Brain Michael Bendis says your creative team is you and your friend, or someone who you are creatively in sync with, or someone who does everything: full art, coloring, lettering, and all the production work. Bendis also states when working commercially for Marvel or DC, your script will be in the hands of the editor. Comic editors make sure that your script serves its function which is to communicate clear story images, and characters to your artist.

If you work commercially you’ll probably work with someone who’s an inker, colorist, and letterer. The comic script is read by six people: artist, inker, colorist, letterer, editor, and assistant editor.

Screenwriters are similar in the production process. Their work is read by producers and executives, and if filmmakers are lucky enough to go into production, dozens to a couple hundred people will also read the script. They make sure it communicates to the cast and crew.

Mr. Bendis states that every artist has strengths and weaknesses. You must find those things and write to them.

Recalling on communication with the artist, it is a key factor to reach the person through emails and phone calls. Have an open door policy with the team to discuss ideas about the book.

*Over time, you will develop a shorthand with some of your collaborators. Sometimes they develop right away, while the other collaborations can go on for years and the shorthand never really develops. Bendis says it’s because collaborators are developing different voices. As the years pass, you may also find that you are constantly challenging each other in different areas.

In the conclusion of writing for comics and graphic novels, communication builds not just a partnership with collaborators but it builds relationships with them.

Happy Creations!

*Sources(s): Writing for Comics & Graphic Novels with Peter David pg. 154

Brian Michael Bendis, Words for Pictures, pg. 73-80

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